NZ TV show ideas

@Cja_Stuff I almost forgot! For the new version of Clash of the Codes (based on the original TVNZ series by Paul MacDonald, a legendary Olympian), Nickson Clark (from The Edge but formerly of the Mai Morning Crew on Mai) would be the host but Dame Sophie Pascoe would still be on board.

@Cja_Stuff @greenpea @TV4 @nztv More NZ drama, comedy and kids TV ideas.

A Going Concern
A new version of the short-lived NZ drama serial, which, in real life, ran on TV2 South Pacific Television from 1975-76. It reflects the life and times of the people who work in a small South Auckland factory.
Continuing drama series, 40 x 44 mins (including 4 x commercial breaks = 1 hour)

Cordy!
A 10-part comedy series about Cordelia Nicholls (nicknamed ‘Cordy’), a young small-town woman from the Waikato and aspiring fashion designer who chases her dream in the city of Wellington - the home of the World of WearableArt (WOW) competition.
Sitcom (multi-camera, filmed in front of a live studio audience), 10 x 22 mins (including 2 x commercial breaks = 30 mins)

Space Teens
Two average Kiwi teenage girls solve crimes in outer space using maths, under the teaching of Rhys Darby (as himself). Robots, beavers and quadratic equations! An educational and entertaining series for children aged 5-9, produced in association with the Ministry of Education.
Kids show, 65 x 24 mins (including 2 x limited commercial breaks = 30 mins)

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That’s a great idea for a show, Paddy. You should pitch it :smiling_face:

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Thanks for your suggestion, @NuStraya. I originally described Space Teens as a 10-part series, which would be produced as one episode per week within 10 weeks, but my mind was changed and I had to increase the number of episodes from 10 to 65 so that it could be produced as five episodes per week and broadcast as a weekday series within 13 weeks.

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Young Phoenix
A half hour show presented by the Wellington Phoenix; it’s all about football, just for kids. This show is loosely based on Kidz Kingz, which, in real life, aired on Sky during the late 1990s/early 2000s and was hosted by Stephen McIvor and the Football Kingz FC, New Zealand’s first professional football club. Based in Auckland, the Kingz played in the now-defunct Australian National Soccer League from 1999 until their disestablishment in 2004, when they were replaced by New Zealand Knights FC as an inaugural participant in the newly established Australian A-League (now A-League Men). The Auckland-based Knights were replaced by the Wellington Phoenix in 2007.

@greenpea @NuStraya What do you think of the idea for Young Phoenix as a kids show devoted to football?

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Great idea, Paddy. Keep up the good work!

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Magic Kiwis
The revival of Magic Kiwis, a documentary series about New Zealand achievers in sport and entertainment (first aired on TVNZ from New Year’s Eve 1989 to 1991). There are 10 half hour episodes in the pipeline, including profiles on the following personalities in the revived series:

  • Ep 1: Lorde
  • Ep 2: Shihad
  • Ep 3: Fat Freddy’s Drop
  • Ep 4: Teeks
  • Ep 5: Rose Matafeo
  • Ep 6: Tom Sainsbury
  • Ep 7: Dame Valerie and Steven Adams
  • Ep 8: Ruby Tui
  • Ep 9: Kane Williamson
  • Ep 10: Zoi Sadowski-Wynnott

What do you think of the “New Magic Kiwis” idea?

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Sorry for the late response but who would be the presenter of the revived Magic Kiwis Paddy? The original presenter was neil roberts.

@Cja_Stuff The presenter for the new version of Magic Kiwis would be Hadyn Jones (from TVNZ’s Good Sorts and Fair Go, in real life).

Good pick. I’d go with him as well.

Charity Queens
A 10-part comedy series about a New Zealand society woman whose love of charity fundraising and a champagne lifestyle is disrupted by her inability to pay her latest round of bills, her light-fingered lush of a daughter-in-law and her youngest son’s penchant for wearing her makeup.

This idea is an updated version of the original sitcom pilot which, in real life, was first shown on TVNZ in 1998. It was created by Judy Callingham and Janice Finn.

Sitcom (multi-camera, filmed in front of a live studio audience), 10 x 22 mins (including 2 x commercial breaks = 30 mins)

@Damo @NuStraya @Cja_Stuff What do you think of the idea?

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That’s a great idea, Paddy. I’d watch that.

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Sunshine Cove
An ongoing serial drama about the everyday lives of the residents of a small Eastern Bay of Plenty coastal town in contemporary New Zealand. The town itself encompasses a restaurant/bar, café, garage, dairy, community centre, surf shop, medical centre, surf life saving club (Sunshine Cove Surf Life Saving Club) and various businesses.

The show revolves around four core families living in the beach town.

The Grant family are made up of Alan and Liz, who are owners of the local dairy and have four children: Oliver (18), Sofia (16), Lucas (14) and Bella (10). The Grants’ eldest son, Oliver, has left school and works at the local surf life saving club as an apprentice lifeguard while studying at university in nearby Tapatahi, Sunshine Cove’s larger and neighbouring town.

The Taylor family are made up of Ben, the owner of the local surf shop; his wife Charlotte, the owner of the local café; and their three teenage children: Josh (16), Evelyn (14) and Harry (10).

The Jackson family are Māori and made up of Wiki, a widow and bartender at the local restaurant/bar, and her two teenage children: Haimona (16) and Kataraina (14). Wiki’s brother, Maaka Rikihana, is the owner of the local garage and has a teenage daughter, Amiria (16).

Finally, the Mitchell family moved to Sunshine Cove from Auckland and are trying to make a new life in the small town. The Mitchells are made up of Nick, a doctor transferred from Auckland’s Middlemore Hospital to the town’s medical centre; his wife Kate, who takes up a job at the café; and their three children: Daniel (16), Sienna (14) and Ryan (10).

Each episode of Sunshine Cove follows the characters as they navigate life in this isolated and tight-knit community. The show explores big themes such as secrets and loyalty, family dynamics, friendship and identity, cultural clashes and the realities of small-town life.

As the show progresses, secrets will be revealed, relationships will change and a series of interconnected mysteries will unfold. Ultimately, Sunshine Cove is a story about the everyday lives of the citizens of a New Zealand beach town, with no character or plot line being safe from the tides of life.

Series format
2 x 44 min episodes (including 4 x commercial breaks = 1 hr) per week for 42 weeks of the year, i.e. a total of 84 x 44 min episodes.

Rather than producing 5 x 22 min episodes (including 2 x commercial breaks = 30 mins) per week and stripping Monday to Friday, Sunshine Cove is intended for screening two nights a week (e.g. Mondays and Tuesdays) at 7.30-8.30pm with a PG classification (instead of M). The show is suitable for family viewing but recommends parental guidance for younger viewers.

The feature-length pilot, or series premiere, has a proposed running time of 88 minutes (including 8 x commercial breaks = 2 hours).

@TV4 @OnAir @NuStraya @Michael_Eccles What do you think of Sunshine Cove?

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It has potential, so long as it doesn’t become a clone of Summer Bay…

I can imagine Kate Mitchell being fairly well qualified, a lawyer or something, and she struggles to adapt. There could be a few humourous events at the cafe as a result… she going from drinking lattes to serving them.
I think that family could do with an elder daughter, to add a bit more to the mix, (a step-daughter, perhaps, from the Doc’s first marriage? She’d come to the place, hate it and go. Could be a recurring role, she might hit rock bottom in Auckland and come to Sunshine Cove to recuperuate. She could be a bit of eye-candy for Oliver?

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@TV4 Here’s a detailed description of Kate Mitchell, the wife of doctor Nick Mitchell (transferred from Auckland’s Middlemore Hospital to Sunshine Cove Medical Centre), as a fictional character in which I created.

Kate Mitchell, wife of doctor Nick Mitchell, lived for years in Auckland before relocating her family to Sunshine Cove. For years, Kate had worked as a waitress at an Auckland city restaurant until she and her family made the big move to the Bay.

Kate and her family all knew that change was on the horizon. The family was ready for a new start and decided that the sunny beaches of the Eastern Bay of Plenty was the perfect place to call home.

And so Kate got back to work; this time at Charlotte’s Café, the local café owned by Charlotte Turner. Eager to make the most of her new job, she put her five years of experience from working in the city restaurant into practice, quickly becoming a valued and trusted member of Charlotte’s team.

Kate says that she loves how Sunshine Cove has embraced their family. From swimming to snorkelling, Kate and her family have made the most of the tranquil coastal lifestyle.

And as for Kate’s job? She can’t get enough of it. Between the personalised coffee orders on the weekends and the friendly conversations with the locals, she loves being part of the Sunshine Cove community.

Kate is now looking forward to taking advantage of all that the beach town has to offer. After years of dedicated service at her old Auckland city restaurant, Sunshine Cove is now Kate Mitchell’s place and she couldn’t be happier.

Speaking of Charlotte Taylor, the café owner, she is married to Ben (the owner of the local surf shop, known as The Surf Shack) and, like the Mitchell family, they have three children: Josh (16), Evelyn (14) and Harry (10), who are the same ages as Daniel, Sienna and Ryan.

Oliver Grant, the eldest son of the Grant family (at age 18), has left school and works at the local surf life saving club as an apprentice lifeguard while studying at university in Tapatahi, Sunshine Cove’s nearest neighbouring town where various characters either dine out, shop or take in movies. Amiria Rikihana, the 16-year-old daughter of garage owner Maaka Rikihana, works at the surf life saving club while attending Sunshine Cove High School and may be romantically involved with Oliver.

Sunshine Cove and nearby Tapatahi are based on the real-life towns of Ohope Beach and Whakatane in the Eastern Bay of Plenty.

Jobfinder
A 10-part factual series with an in-depth look at employment, offering young New Zealanders a comprehensive guide to finding the right job for their individual needs. It looks at potential career paths, offers advice on how to make the right choice and explores the benefits of different roles.
Factual, 10 x 24 mins (including 2 x commercial breaks = 30 mins)

10 Out of 10
A live, weekly phone-in programme which helps primary and intermediate students with their difficult homework problems. Each week, an expert panel of teachers, educators and experts in different fields answer callers’ questions in an entertaining manner.
Talk show, 40 x 24 mins (including 2 x commercial breaks = 30 mins)

The Otherside
A series of community service announcements (CSAs) which each has a fixed running time of two minutes and focus primarily on lifestyle and social issues for children. This series of CSAs aim to help Kiwi kids learn about different aspects of life - from mental health to relationships and cyberbullying.
Factual (community service announcement), 150 x 2 mins

Very Vintage Moments
A series of short, inspirational history segments which reflect on significant milestones in time from a New Zealand perspective. Produced in association with Ngā Taonga Sound & Vision and Archives New Zealand, each wraparound segment makes use of sound and visual archival material in an effort to bring the past back to the present.
Factual (interstitial/wraparound programme), 150 x 4 mins

@NuStraya @Cja_Stuff What do you think of the ideas?

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@NuStraya @SA_TV @fournews @greenpea Jackpot! is a five-nights-a-week quiz/game show in which ordinary New Zealanders compete to test their knowledge, build up their money and win a range of luxury prizes valued at more than $100,000, plus a cash jackpot starting at $50,000 and increasing by $2,000 until won (as the title suggests).

The show utilises key elements from successful overseas formats, such as Sale of the Century, and sees three contestants pitting themselves against each other in a buzzer game played over three rounds. Contestants begin with a score, or ‘cash bank’, of $125 each.

When the host asks a trivia question, the first contestant to buzz in has the chance to answer that question; if correct, he/she earns $25 (round one), $50 (round two) or $100 (round three); if incorrect, he/she loses $25 (rounds one and two) or $50 (round three). It is possible for contestant to fall below $0.

The host reveals the answer immediately if the contestant answers incorrectly; no other contestants are given the chance to answer. Contestants need not wait until the host has finished asking the question.

Also throughout the game are several “Who am I?” questions, based on those from Sale of the Century. The host reads out a series of clues to the identity of a famous person, revealing facts which become progressively more helpful; the final and most helpful clue is the person’s first initial and surname. As before, the first contestant to buzz in has the chance to answer the question; if correct, he/she makes a ‘pick a number’ selection; if incorrect, he/she loses no money and is locked out, but the host continues reading clues and the other contestants are given the chance to answer.

Round 1
As before, a correct answer adds $25 to the contestant’s cash bank while an incorrect answer deducts $25 from the cash bank. After the first six questions, a longer form question (known as the “Brain Drain”) is asked. The initial value of $100 is reduced by $25 every 10 seconds. After 30 seconds, the timer freezes at $25 for the remainder of the question. If the first contestant buzzes in and answers the Brain Drain correctly, he/she earns $100 or less (depending on how early a correct answer is given) and wins a small prize as a bonus. There are a few more questions, and then the first “Who am I?” question which ends round one.

Viewer question
Before the first commercial break, the host asks a question to the viewers and the answer is revealed after the break.

Round 2
As before, a correct answer adds $50 to the contestant’s cash bank while an incorrect answer deducts $25 from the cash bank. After the first six questions, an audio clip, i.e. a music track or sound effect, is played to the contestants. The host then asks a question related to the audio clip and the first contestant to buzz in has the chance to answer that question; if correct, he/she earns $100 and wins a small prize as a bonus; if incorrect, he/she is locked out and the other contestants are given the chance to answer. After this, three more questions are asked before the second “Who am I?”. This ends round two.

Round 3
As before, a correct answer adds $100 to the contestant’s cash bank while an incorrect answer deducts $50 from the cash bank. After the first three questions, a visual clip, i.e. a still image or video footage (e.g. film, TV show, music video), is shown to the contestants. The host then asks a question related to the visual clip and the first contestant to buzz in has the chance to answer that question; if correct, he/she earns $200 and wins a small prize as a bonus; if incorrect, he/she is locked out and the other contestants are given the chance to answer. After this, there are three more questions, followed by the final “Who am I?”, then the 60 second “Quick Fire” section (see below).

Quick Fire
After the final “Who am I?”, the host asks a series of questions in a ‘quick fire’ manner, attempting to fit in as many questions as possible within 60 seconds. A correct answer adds $25 to the contestant’s cash bank while an incorrect answer deducts $25 from the cash bank.

Pick a Number
Correct “Who am I?” answers choose one of six boxes (numbered 1-6). Most boxes conceal small prizes, but one of which conceals a $200 addition to the contestant’s cash bank. However, the $200 value is added only in round three.

The contestant with the most money wins the game and becomes a carryover champion. If there is a final tie, the tied contestants answer a tiebreaker question, where a correct answer from either contestant wins the game while an incorrect answer defeats the contestant in favour of his/her opponent.

Memory board
The carryover champion goes to a 16-square, ‘match to win’ type memory board where, over five nights, he/she has 45 seconds to reveal the two matching squares to get as many major prizes (e.g. electronic goods, household items, jewellery, kitchen appliances, lifestyle products, luxury furniture etc) as possible. On night four, an overseas holiday package is added to the memory board and on night five, a car. Overall, the major prizes are valued at more than $100,000.

Also added to the memory board are $250, $500 and $1,000 additions to the carryover champion’s cash bank and, on night five, the giant cash jackpot which, as before, starts at $50,000 and increases by $2,000 each night.

After the memory board, the carryover champion has the option of leaving the show undefeated and walking away with the prizes (including all cash earned and any small prizes won), or returning to play for more major prizes on the next show, at the risk of losing those already won. This continues until night five when the carryover champion wins the game, plays for the car and jackpot, leaves the show undefeated and walks away with the prizes.


Celebrity Jackpot!, a weekly spin-off from Jackpot!, sees three celebrities playing for home viewers, who wins all cash and prizes earned during the show.

Logos
The logos, as shown above, are similar to that of the Nick Jr. logo but, although the font and colours for the customised designs are utilised, the show idea is not affiliated with either Nickelodeon or Nick Jr.

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Sounds like a bit of a hodge-podge of existing ideas to be honest, like a Sale Of The Century clone. Just not very fresh and modern sorry, maybe try for something a bit newer that’s not been done before?
And why rip off the Nick Junior logo for a game show? seems an odd mix.

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It’s okay, but it’s hard for me to find something new.

Great ideas I reckon Paddy

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